![]() ![]() Secondly, you'll unlock Village cards, which not only heal you a bit when you enter but give you quests. These can range from getting super attacks, having a chance to stun enemies, or getting bonus defense that stacks with each successful loop. Kill enough monsters and you'll get to choose one of three randomly generated perks. This also unlocks the Swamp cards for deckbuilding, but since that actively punishes you for having vampirism builds, it's way too situational to get into here.Īs for the Gymnasium, it unlocks the most beloved of RPG abilities: levelling up. Better still, some of those potions refill when you get back to base camp at the end of a loop, drastically increasing your survival rate. The Herbalist's Hut gives your character healing potions that they'll use if their health gets too low. The first big things you want to build first are the Herbalist's Hut and the Gymnasium. Now that you have some resources, I have some strong recommendations to help stack the deck in your favor. Loop Hero Guide – Basebuilding Essentials ![]() This is important because you get considerably more resources if you willingly end your run compared to dying and retreating.ĭon't worry, it's not as daunting as it looks. Fight monsters until you have a comfortable build going, then end your run early by selecting Retreat when you get to your base camp. Place Groves in the path to gather wood, and then Meadows near Rock and Mountain tiles to get bonus materials. Play as many area cards as you can at the start. Loop Hero runs heavily on RNG, so the best thing you can do in the early game is start grinding up resources. This is all important because, for your first crucial runs, you aren't trying to win, but farm resources for base building. When in doubt, look at the visual design of the item and its associated stat of importance (Defence, Evasion, Attack Speed, etc.). As loot drops become more and more sophisticated, it can be way too easy to equip a different item just because it's of a higher rarity or base level than what you have on, but it could drastically change your stats and lead to an early death. As for the gear you obtain during these runs, try to have an idea of how you wish to build your hero and then stick to that as best as you can. Try to think like a tabletop dungeon master when you're applying cards, spreading out areas as evenly as you can across your loop, but knowing when to back off and just let your hero farm stuff.
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